DeGruyter Press Sponsoring THATCamp

We’re very excited to announce that De Gruyter Press will be sponsoring AAR’s THATCamp for the second time. Now in addition to all of the great skills, connections, and ideas campers will get, we’ll also be able to offer free coffee and some swag! De Gruyter’s series of theology, Judaism, and religious studies texts has long been established in the field, and we’re excited the press is also showing an interest in digital scholarship.

So a special thanks to De Gruyter for the caffeine!

 

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THATCamp & Religious Studies at the American Academy of Religion Annual Meeting

The advent of digital technology and social media has not only transformed how today’s religious communities function. They have also changed how scholars teach about and conduct research on religion more broadly. If you are interested in how technology is changing—or can change—the work of religious studies scholars, then we invite you to attend the AAR’s THATCamp!

THATCamp stands for “The Humanities and Technology Camp.” They exist to bring scholars and technologists of every skill level together to learn how to integrate digital technology into their teaching and research. This means the format is not your typical conference proceedings.

THATCamps are “unconferences,” which means sessions are built around hands-on workshops and collaborative working groups rather than formal presentations. Participants are encouraged to propose sessions they would like to attend in advance of the meeting on the THATCamp AAR13 blog. Topics we could cover include academic blogging, social media in the classroom, social media in religion, digital research methods, web-based class projects, online publishing, and countless others.

Sessions largely take one of four formats.

  • Talk Sessions offer the chance for a group discussion around a topic or question.
  • In Make Sessions, someone leads a small group in a hands-on collaborative working session with the aim actually making something–software, best practices document, a syllabus, etc.
  • In Teach Sessions, an individual leads a hands-on workshop on a specific skill or software tool.
  • In Play Sessions, anything goes. You can suggest literally playing a game, or spending some quality time exploring existing tools and resources for digital work.

For more information about proposing sessions, visit the “Propose” page of this site. All new session proposals will be posted to the home page. If you will be attending, please be sure to comment on the sessions that you would like to participate in!

The final schedule will be determined during the first session of the day, so be ready to vote for your favorite session ideas.

 

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